Wednesday, November 16, 2016

Fantasies of Fantasy Football

So, many years ago, when fantasy football leagues were a new thing, and everyone was getting gridiron fever, a game was available from Games Workshop called Bloodbowl.  My cousin bought it, lovingly assembled and painted the miniatures, and we played a few games that summer.  And I loved it.  I can honestly say that as a youth, Bloodbowl was the first time I ever cared about football off the playground.  I wanted to figure out new plays to throw my cousin off, and was excited to see how different teams and players would work out.  I just loved the idea of orks and humans and elves all getting together to settle things on the field.

So with the release of a new edition of Bloodbowl I find myself waxing nostalgic, and wanting to ear the table and play again.  Saddly, I haven't been able to procure a copy, but who knows, Christmas is just around the corner?  Until then, I can still glory in the bygone days of games past, and wait till my opportunity to play comes again.

Are any of you excited for the new Bloodbowl?  Is any one old enough to remember the glory days of games past?  Let me know in the comments.

Tuesday, November 15, 2016

The Tale of Ol' One Eye

So, it's taken me nearly a month, and I stopped a couple of times on this one to work on something else 'cause I was getting frustrated and ruining things, but here is my rendition of hive fleet Behemoth's Ol' One Eye:

Monday, November 14, 2016

First Sightings

So, the first sighting of the cult of the four armed emperor have been confirmed.  Here's what I've been able to collect so far:

Friday, September 30, 2016

Fear the Tau!

So my buddy Josh and I just played a quick game of Warhammer 40,000 the other day, armies around 500 pt, and no objectives.  Just to see which would win in a fire fight.  I came away very disappointed with the performance of the Emperor's elite.

Now mind you, this was just an experiment, so we didn't use objectives or victory points to calculate the win, just who did more damage.

The game started off well enough, we were playing a 4x4 board, plenty of scenery for cover, lots of strategic potential.  I fielded a force of a Razorback with twin-linked lascannons, a run-of-the-mill Dreadnought, no upgrades, a ten man tactical squad, and a captain with plasma pistol and power fist.  My buddy Josh had a XV-8 Commander with twin-linked , two six man fire warrior squads with a drone each, and a unit of drones with 12 drones.

So, he out numbered my space marines two-to-one, but that doesn't matter, they were space marines, right?  Well, it turned out it did matter, it mattered a lot.
At first it was the XV-8 commander that seemed to pose the biggest threat, taking out my Razorback in roughly two turns, but it ended up being the drones that did me in.  Those twin-linked pulse carbines are vicious!  By about turn 5 all I had left were two marines, and my captain.  The XV-8 commander had destroyed both my Razorback and my Dreadnaught, and those pesky drones had decimated the tactical squad.  We didn't even engage with his fire warriors.  

Which is what the Tau are supposed to do, I guess.

In all the fluff, the Space Marines are depicted as these giants among men, able to hold off armies with a single soldier,  powerful enough to destroy worlds.  But on the tabletop, they fell flat.

Our next match, my buddy will be reversing rolls and playing the Space Marines, and I'll be taking a Genestealer cult cull him.  Let's see if the Marines have a problem, or if I just don't know how to play as Space Marines.  Let's find out

Tuesday, August 16, 2016

The Sons of Ultramar Vs the Cult of the Four Armed Emperor (Part 1)

So, my buddy Josh and I are playing Ultramarines vs the Ghosar Quintus genestealer cult!  I have every unit from the Deathwatch: Overkill game laid out, and Josh is running a Captain with plasma pistol and power fist, a Terminator Librarian with force weapon and storm bolter, a five man tactical squad with chainsword/boltpistol sergeant and lascannon, a five man tactical squad with S/B seageant and missile launcher, and a razorback with twin-linked lascannon and storm bolter.  We are matched in points almost down to the digit.

And it has been an interesting game thus far.  I, as the genestealers, have not hit anything at all, and have been playing very much in character and hiding in the shadows.  This hasn't been working out the best for me, but I'm determined to try.  Josh, on the other hand, has been moving his units to the most advantageous positions he can, and destroying my units.  Its all very bloody and exciting!

But not all has gone against me; in the last move of our game before having to pause until next weekend, Josh's terminator librarian has suffered a perilous peril of the warp, and died.  The only unit he's lost from his army, and I didn't even kill it :(  Well, lets hope that next weekend fairs better for me.

So then, till next week...

Wednesday, July 20, 2016

A Change of Heart?

So, I just stumbled upon something I didn't expect I'd ever see, and it gives me hope that Games Workshop can pull themselves together and possibly even stop the meteoric decent of their stock prices since the release of Age of Sigmar.  And it's even an AoS line of products.

Now, lately, if I've been getting my weekly dose of White Dwarf, it's been in the WD app, but it's been on the fritz lately, and I'm not gonna pay for something that doesn't work when it's supposed to.  So I haven't read White Dwarf, or the list of this week's new releases.  So imagine my surprise this morning when I log onto my computer, load up the email GW has sent me today, and down at the bottom of this page is a link to the new Storm of Sigmar box coming out in four days.  I look at it and I'm not sure what it is.  Age of Sigmar already has a starter set,  then I happened to look at the price tag.  $33.  My mouth dropped.  Thirty three dollars for a starter set from Games Workshop?  I've never paid less than a hundred. 

So I clicked on the picture to find out more.  Sure enough, it's real.  And with it, two beginning paint sets for fifteen dollars each, one for the Stormcast Eternals in the box, one for the Khorne Bloodbound.  There were also expansion boxes, or fillers if you will, for fifteen dollars as well.  These fillers are just repeats of minis in the Storm of Sigmar box, but hey, three Storcast Eternal Liberators for only fifteen is a huge savings over the usual set.

And what these little boxes really show is that Games Workshop is seriously trying to sell their game.  Now, I complained lately that the Generals Handbook seemed like too little, too late, but with a price of entry that is waaay easier to swallow, these things all together give me a glimmer of hope that GW might be able to turn AoS into something decent to play, that people won't feel ripped off by.  Now if only they can retcon and repair some of the awful back story (I'm looking at you, Seraphon)!. 

Tuesday, July 12, 2016

Enhancing D&D With Miniatures

When it comes to D&D, I'm always driven to go back to it's roots.  I'm not great at keeping track of distances in my head, and its always easier to crawl a dungeon if you have something visual to keep track of which halls you've been through and which doors you've opened.  So, when I DM, I use miniatures to march across a map. 

Now, I know not everyone uses visuals in D&D.  Some people think it ruins the world building and keeps people from using their imaginations.  But I'm a builder, and when I build worlds, I'm very literal about it.  When I tell a story, I want people to see the world I'm making the way I see it, and miniatures help that happen.  I've even gone so far as to craft buildings and objects that the players interact with, helping to show scale and design. 

So, if you're a DM, and you've never used miniatures before, I suggest you try.  If you don't want to spend the time painting them, D&D and Pathfinder both have pre-painted minis to use.  And if you're a fan of Warhammer, and you've got the old square-based pieces, many of those work great.  If you're really ambitious, Wizards of the Coast once made a D&D themed minis game called Chainmail, ebay or amazon are full of old, metal miniatures.  So go ahead, give it a swing.  You might be surprised at how much you like it.

Monday, July 11, 2016

Another Quickpic

So, as I have been DMing my first D&D campaign these last few weeks, my unpainted minis have been getting a little bit of attention.  I needed a wolf for a specific part of our campaign, and this guy has been sitting on my self for almost a year now.  He's not very high on details, as most old D&D minis are want for, so I decided he needed a bit more flourish on his base than I usually give my D&D pieces.  Some slate, some grass tufts, and a little bit of sand and drybrushing, and his base is looking very wild.  I'm also considering doing something more with his eyes, but can't decide, what do you think?  Catch you next time with a quick pic.

Saturday, July 9, 2016

The Right Tools for the Job (Part 1)

So, I've been building models of one variety or another since my childhood, and I've been building and battling tabletop minis since about 2000.  In all that time, I've used a lot of different tools to build my minis.  Everything from scissors and scraps of wire and PVA glue to where I sit now four different glues three brands of clippers, a file set, myriad brushes, for different hobby knives, my favorite scraper, and slew of other model-building tools.  As time has marched on I've found things that work, (like I said, my favorite scraper) and things that don't (SCISSORS!), and I would like to share some of the successes and pitfalls with you now.

So, to start off with, I'll cover clippers, as that is probably the first thing your little plastic miniatures will ever see.  I can't stress enough having the best pair of clippers you can afford.  I'm sort of a fanboy of Citadel Fine Detail Cutters, but its really because I've used other brands before, and even scissors as I mentioned earlier, and they really work the best.  First time I clipped a model free of its sprue with them I was in love.  If the thirty-three dollar price tag is too much to swallow, a decent second is the Army Painter Precision Side Cutter.  Though not nearly as sharp as the Citadel, they will work fine.  And if neither of these is readily available to you, before you go using scissors on your models, get a cutting matt and an X-Acto knife, and gently cut the bits off the sprue.  Just trust me on this one, almost anything is better than scissors!

If you're working on metal miniatures, your first tools are going to be a little bit different.  You'll need to get some small metal cutters, most likely from a hardware store, and a set of metal needle files.  Now, metal miniatures are kind of going the way of the dodo thanks to costs, but its still good to have the needle files on hand for plastics too, so they are worth the investment.  Here you have a few more options for model-level files, Testors, a company that makes mostly model paint, has some for sale in retail outlets, and the Army Painter also makes a nice set of three different types of file.  And of course, Games Workshop makes a Citadel pair of files, but I'm kind of torn here.

With the files, Games Workshop only makes one type of file, in two grades of roughness.  These are spade files, and while a spade file will cover about seventy percent of your filing needs, its not always the best option.  The Army Painter's set comes with three types of file, all in the same grade of roughness.  They have a spade, a rat tail, and a triangular file.  Where as the extra shapes of files is nice, they are only rough files, and its horrible when you shave just a little too much off of one of your miniatures because the file is too coarse.
The next bit you need to worry about glueing your models together.  What you use to do this depends on what material your models are.  So my personal solution here has been to acquire both sets of files and be happy.  Testors set looks like it has a whole plethora of different files, but I haven't found the money or the need to purchase yet another set of files, so I can't speak with authority on theirs.

That was way too much of files. Sorry, but I think it needed to be covered.

So now that we've covered what you need to get your miniatures off their original packaging, lets discuss what you need to keep them held together; glues.

What glue you use will depend on what the material you're joining is.  If you're making plastic minis you'll be best off with plastic model glue.  Once again Testors, Army Painter, and Citadel all have options.  They are all the same stuff, so what's available and cheapest will probably be best for you.  What you need to know about plastic glue is how it works.  Plastic glue creates strong bonds by actually melting the plastic and reforming it.  So if you don't want to terribly maim your miniature, use a tiny, tiny bit.  As little as it takes to get a good bond.  Now, this comes in thick and thin variates, and I prefer the thick as it doesn't run everywhere and ruin your model, but different situations call for different things, so use what works best.

If you're joining metal or resin minis, you'll need super glue, or cyanoacrylates.  I will first put out a warning, these are slightly toxic, so use ventilation, and will instantly bond skin.  They also immediately harden when they touch cotton based clothes, hardening them and causing them to crack like glass or plastic.  Please be careful with this stuff!  When it comes to super glue, you can't beat the price of brand name Super Glue, as its cheap and works great.  Without discussing other tools from the next article, all I have to say on this now is that without a brace, you'll need to hold together the pieces of your miniature you are gluing together for about thirty seconds to a minute to get the bond to hold itself, and then wait a couple hours before you do much more to the model.

In part two of this series, I'll be covering the rest of the tool kit you'll need to seriously work on tabletop minis, though with what you have here, you've got most of what you need covered.  See you in part two!

Friday, July 8, 2016

Warhammer TV

So, I'm always out looking for things that can help other people enter into the hobby of tabletop gaming more easily, and when a friend of mine bought into Warhammer 40,000 with a Start Collecting Skitarii box the other day, it got me thinking where to point him to get things painted.

The first thing that came to mind was the Youtube Channel, Warhammer TV.  Its the official channel of Games Workshop, and they have videos on new releases, game play-throughs, and a lot of other things.  But the thing I return to the site the most for is the paint tutorials.  The tutorials on the channel aren't for expert paint jobs, but for the beginner who has no idea where to start, or how to paint their favorite color scheme for their favorite army.  They work you up through some of most basic paint jobs up into some intermediate level things, like mixing medium with colored paints to emulate blending.

For myself, I don't learn a lot from the videos other than new paint schemes, but I find that as I listen to Duncan and Emma describe the process of painting a miniature, I'm galvanised in my drive to get my miniature done.  Honestly, most of the miniatures I've finished lately have been because I've been listening to those two.  So, go ahead and give it a try, and see if Warhammer TV and the paint tutorials don't inspire some new works from you.

That's all I've got for today, and see you again soon.

Sunday, July 3, 2016

A Failure to Commit

So, it finally happened today.  Actually, yesterday, but who's counting.  With the announcement of the General's Handbook, Games Workshop caved to player demands. How you ask? They placed a points value on Age of Sigmar miniatures.  Kind of.  They only made it a subset.  You can agree to use that set of rules instead of the original.  Not sure how the whole thing works, and not gonna pay to find out.  Don't think it'll fix the game.  You're still going play AoS, right?


Sorry for that chaotic first paragraph, but that jumbled thought process Games Workshop makes you feel that disjointed.  Their continued insistence to press ahead with Age of Sigmar despite declining player interest and lagging sales is frustrating. Their attempts to draw in more players, but still not give them a game they want is confusing.  And the terrible story is just infuriating.  So, I'm just going to put down on record today that I'm not sure if AoS is going to survive one more year, let alone two.  So, if in 2018 Games Workshop is still pumping out miniatures for AoS, I think I will finally fully commit and purchase the starter set and a whole line of Stormcast Eternals, as apology for not believing in them.

And to gripe a little further, the book feels a little like a cop-out anyway.  The inclusion of multi player rules seems a little weak, as I didn't know that was something that took a lot of extra regulation.  Defend your allies and attack your enemies, total victory points at the end.  Its not much more difficult than single player.  And what should be the coolest part, the Path to Glory rules, were already released for chaos back in December, where many people already paid for them.  To ask them to pay again seems a little crass.  It could have just been released in the app or as a PDF online, and given out free like the base rules.

Needless to say, this isn't a product I feel any need to purchase.  Even though it does come at the incredibly reasonable price of only $25 for a Games Workshop publication.


Do any of you have any thoughts on where you think AoS is going?  Let me know in the comments.

Friday, May 13, 2016

The Cannibal King

Finally, a backstory in Age of Sigmar that isn't horribly butchered!   The Flesh-eater Courts battle tome is available, and the mad ravings of the near-undead flood the mortal realms.

Now, I haven't had the chance to read through the battletome yet, but from the backstory and promotions in White Dwarf, I am intrigued enough to give this army a chance.  I don't know, it just seems to have more of the feel that a Warhammer army has in story, and that appeals to me.

If you have any more info, or would just like to talk about stark raving mad cannibals, definitely leave a comment, and I'll respond in one of my more lucid moments

Saturday, May 7, 2016

The Behemoth Decends

Since my latest project has been building an Ultramarines army, I felt like I should paint a couple of my Tyrannids as Hive Fleet Behemoth.  I wasn't expecting anything great to come of it, but after the first one, I think they'll come out awesome.
     Here are some picks of the first Behemoth termagaunt I've painted:

Monday, May 2, 2016

Where's the Second Half?

So, we got the first book of War zone: Fenris back in February, and here it is now well into the month of May, and we've seen nothing more about the Sons of Russ.  Where is it?  How much longer do we have to wait?  And will this be truly be the return of Leman Russ?

Saturday, February 20, 2016

Sizing of Tables

So, I've had this side project I've been working designing and crafting quality gaming tables, and it's gotten me thinking about what size map I lime to battle on the most in mini games.  It's gotten me thinking about it so much that I wrote half a post about it last month that never saw the light of day.

I've gone back and looked at Lord of the Rings, Warhammer, and 40000, and of those three, I really do prefer a scenario laid out on a 4 x 4  board.  It's a preference born of non-gameplay elements, like being able to move around, game length, and amount of scenery.  It's a more casual size, games tend to be more relaxed when I play on a smaller surface.

I wonder a little though, if I'm one of the only people who takes this much time and effort to postulate over the affect table size has on quality of game play.  What are your thoughts, denizens of the internet?

Sunday, February 14, 2016

The Wulfen are Back!

Now, my first ever army in Warhammer 40000 were Space Wolves.  I've eaten up all the lore could on the chapter, and one of my best paint jobs to date is my Krom Dragongaze.  So when they announced that the Wulfen had returned, I just about exploded.  And then to find that the fourth campaign released by Games Workshop is yet another Space Wolves battle, I am beside myself with joy.

The chance to learn more about the Wulfen, and where they have been for 10000 years is going to be amazing.  My only disappointment is that the Curse of the Wulfen novel is currently a digital exclusive (though I don't expect that to last too long).

I know that I personally have some plans for the Wulfen kits, once I can afford a couple.  There is an oft forgotten successor chapter to the Space Wolves, the Wolf Brothers, that all succumbed to the curse of the Wulfen, and I would love to build a campaign around them.  It would be awesome.

So, if any of you have any thoughts on the Wulfen, or an interest in building some, leave a comment or a question below.

Friday, January 8, 2016

Start Collecting, Even If You Already Have

So, have any of you seen the new start collecting! boxes from Games Workshop?  I have, and I have to say, I'm excited for the Tau.  I'm not really sure how the math lines up, but the current price tag on a Crisis suit team is $75 dollars.  For $85 you get the Crisis suits, a fire warrior team, and an ethereal.  This is awesome.

And not just the Tau set is amazing.  All of the start collecting boxed sets take roughly forty percent off of the price of buying each set individually, and they come with a decent collection of units.  Also, I'm eager to find out what the rules are on the new datasheets included.

What are your thoughts?

(Here's where to find them: http://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965381&Nu=product.repositoryId&searchTerm=&sorting=rec&categoryId=cat440130a-flat)

Saturday, January 2, 2016

Happy New Year!!!

Just a quick post to welcome everyone to twenty sixteen and hope you get lots of painting and gaming done in the new year.  I certainly know its in my New Year's resolutions.  Well, I hope to see you back here on the blog often, and talk to you soon.