Tuesday, February 19, 2019

Session 3: Two Parties Converge

Well, we added two new adventurers to our campaign this last session, and the inclusion led to some wild antics.

While our original party discovered that they're piece of parchment was enchanted to lead them in the direction of the thing they need to find, our new party members started off as part of a failed expedition exploring the ruins of Nangard. 

This expedition was led by an eccentric druid who ended up touching something he wasn't supposed to, and the forest reacted poorly.  Myriad beasts began to assault the encampment, which led the lost explorers to cut down trees and build a fortress.  This made Nangard more angry.  They've now been under siege for weeks and sent out party members two-by-two to try and find a way out, or at least find help.

The two latest party members, a human paladin and a half-elf wizard, drew the short straws, and had to venture out into the hostile forest.  The two were squabbling from the beginning, and made slow progress, until they came to a river and decided to cross.  The wizard opted to use a fire spell to fell a tree and make a bridge, as the paladin distrusted the fouled smell of the river.  This landed them in a fight with a six legged reptilian beast.  They managed to fend the creature off, and cross the river, where they met our party. 

The two groups were suspicious of each other at first, and Song of Storms disliked the human from the start, but eventually they came to a hesitant accord, and  sat to have dinner.  While they prepared for the night watch, more of the six-limbed beasts grew restless in the tree-tops, and Song had to sing them a lullaby back to sleep.

As the paladin, Terrance, slept in his personal tent, the tabaxi felt especially catty, and snuck in and for some cattish  reason, stole rings from his chainmail.  Song then fell asleep on Terry's pillow, the woke him when she clawed him in the face.  When Terry noticed the draft on his hind quarters, he demanded she put back what she stole.  Song did, but left her own flair on her work, crafting in a flower motif with a gemstone in the center.

And that was where we left them then.

This brought the whole camp to alert status

Sunday, February 10, 2019

Session 2: The Ent Request

Firstly, sorry this one is late.

So, our intrepid duo of adventures last left us cradled in the arms of some mysterious tree-power, gently rocked off to sleep as they were taken deeper into the forest of Nangard.

Since then, we have had a session zero with a tortle cleric, who had a trying encounter with some kobolds on a black sand beach while sagely searching the beach for knowledge bestowed by their cosmic deity.  After an attempted distraction of tossing a half a seal carcass failed to slow them, tragedy struck.  Suffering a grievous wound in the form of spear to the shoulder, our tortle, Dana, seemed at risk of death.  But then the cavalry arrived in the form several ent-folk.  The smallest of which eviscerated a kobold, frightening off the others, leaving the wounded cleric to make a decision.  Either join their rescuers, or manage on their own.  They chose the former, and the turtle tromped off with the trees.

That's when our party met up, in a secret treant village in the woods.  They spent some time there getting supplies and learning of the threat that led the ents to kidnap them.  It turns out the forest is being assaulted on many fronts.  Theree is a Kobold invasion, a pollutant coming down the main river, and an unknown force that has violated the ancient ruins of Nangard.  The Ents needed help, and it looked to them like these characters could do that.

So now the party has been joined by a young ent named Stihl, and they are off to find the hidden ruins of Nangard.  And this session ended half way there at a well with a strange fairy creature bestowing them with a curious piece of parchment that is supposed to lead them to their destination.

Sunday, February 3, 2019

Our Journey Begins

So I've started DMing a new campaign on a world of our groups own design, and it seems to be going great. Hiho adventure!

This campaign is rather unique.  One of our regulars has provided us with a massive amount of homebrew and extra content, so none of our players are standard races.  We have a tabaxi ranger, a bugbear druid, and a mentally touched tortle cleric (they made up their own god, which still somehow blesses people).  And that's just the beginning.  None of the classes they chose seeem extreme, but even those may turn out weird.  We've got material for an Urban druid, a druid of rot, and a druid of abomination.  As mentioned before, the tortle has made their own god, and has looked at a total of twenty cleric disiplines, (even a fashionista cleric),  and the rogue has even looked into being a trans-dimensional gate keeper.  For simplicity, we've gone with a milestone leveling, to keep this campaign simple, which also makes bringing in new players simple, too.

This campaign got off to a roaring start.  Having to coupe with the death of their parents, the Tabaxi, Song of Storms, and the Bugbear Moses, the two are stuck with a difficult decision.  Adopted sisters, they have heard from the local community, of which their father is something of a folk hero, that their parents' deaths are highly suspect.  They went to bed their first night deciding to travel to the north and seek long distant relatives.  Then came the first watch.  A critical role of the DM, myself, ended up bringing a barbarian war to the gates of the great city of Ventrilius and destroying the party's family home.  This almost ended our adventure prematurely, except the party was kidnapped by trees in a haunted forest to the south of the West gate.  It's been very epic so far.  And that's where our first session ended.

Next Saturday should be another night of adventure and intrigue