So, here is one of my earlier paint jobs for my Cadian IG army in Warhammer 40k. I think I've decided not to put pupils on the eyes.
Thursday, October 29, 2015
Monday, October 26, 2015
Increase in Scenery (Rules)
So, I've been playing most of Games Workshop ' titles for a while now, and I've noticed an increase in the roles that scenery play in games. First it was the Lord of the Rings Strategy Battle Game, with things like the pool of Galadriel, and Saruman's Palantir. Then scenery really started to play a big roll in Warhammer 40000, creating a whole new type of mission; Strong h old assualt. And now the Age of Sigmar has general rules for all scenery, and special rules for the kits you buy.
For someone like me, who is nuts over scenery kits, and loves to build his own scenery, this is awesome, but I do wonder if this adds a layer of complexity that most don't want to deal with. What are your thoughts?
Saturday, October 24, 2015
New Author + some minis!
When painting, one of my favorite things is worn, rusty paintjobs, and as such, I would like to present one of my favorite (and certainly the largest!) I have done: the Khadoran Conquest from Warmachine:
Thursday, October 22, 2015
A Second Chance?
*Caution* Rumour
Saturday, October 17, 2015
Finally Something Different
Wednesday, October 14, 2015
Another New Game
The game is Relic Knight, and it looks interesting, though the fan service in the miniatures is a little over the top in my opinion. The rules look simple enough, and the price point is good (currently, you can purchase all the pieces in a single faction for around $200 - $250).
So I'll ask, has anyone played Relic Knight? I'm interested in hearing how the game plays, so leave me some feedback in the comments.
New Tau Battlesuits, Love'm or Leave'm
Tuesday, October 6, 2015
Quickpic
Age of Sigmar Review
So I hung out with my friend Casey last night and we played our first match of the new Warhammer: Age of Sigmar. It wasn't a scenario match or anything special, just a skirmish, but it illuminated some things. And after a an awesome battle of my Skaven versus Casey's High Elves (we both only have old school Warhammer armies still), I feel much better now about the direction AoS is taking things. Don't get me wrong, some of the rules are still dumb, but the game plays a lot better than I had originally feared.
Right off the bat, I noticed that magic was simpler. Not dumber, just simpler. And some of the extra abilities, like my engineseer being able to pump his warp lightning, won me the game.
Also, movement works more like Warhammer 40k, which I think makes the game a little more approachable for the crowd that plays that. Life is a little easier if you don't have learn more rules than you have to.
And one more thought; we kept to the old-fashioned party lines for our armies, Casey kept to his High Elves, and I stayed Skaven, but I look forward to mixing armies together in future games.
In fact, the only thing that did bug me was the feeling that you can't get the full effect of some units unless you buy more than just the base box. I fielded two warscrolls of Skaven Clanrats at twenty rats apiece, figuring that would give me more mobility as they would all have to stay bunched together. Well, one of their special abilities doesn't even activate until you field 30 Clanrats in a single unit.
In closing, I really enjoyed my first game of Warhammer: Age of Sigmar, and I look forward to facing Casey again with even more rats. So stay tuned for more mayhem soon.