Tuesday, October 6, 2015

Age of Sigmar Review

So I hung out with my friend Casey last night and we played our first match of the new Warhammer: Age of Sigmar.  It wasn't a scenario match or anything special, just a skirmish, but it illuminated some things.  And after a an awesome battle of my Skaven versus Casey's High Elves (we both only have old school Warhammer armies still), I feel much better now about the direction  AoS is taking things.  Don't get me wrong, some of the rules are still dumb, but the game plays a lot better than I had originally feared.

Right off the bat, I noticed that magic was simpler.  Not dumber, just simpler.  And some of the extra abilities, like my engineseer being able to pump his warp lightning, won me the game.

Also, movement works more like Warhammer 40k, which I think makes the game a little more approachable for the crowd that plays that.  Life is a little easier if you don't have learn more rules than you have to.

And one more thought; we kept to the old-fashioned party lines for our armies, Casey kept to his High Elves, and I stayed Skaven, but I look forward to mixing armies together in future games.

In fact, the only thing that did bug me was the feeling that you can't get the full effect of some units unless you buy more than just the base  box.  I fielded two warscrolls of Skaven Clanrats at twenty rats apiece, figuring that would give me more mobility as they would all have to stay bunched together.  Well, one of their special abilities doesn't even activate until you field 30 Clanrats in a single unit.

In closing, I really enjoyed my first game of Warhammer: Age of Sigmar, and I look forward to facing Casey again with even more rats.  So stay tuned for more mayhem soon.

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