So the new Battle Tome for Age of Sigmar is out now and it features none other than the Lizardmen, I mean Seraphon, as one of the forces of Order. This would have been awesome, if it weren't for the same problem that has plagued much of the Age of Sigmar since its beginning. The story sucks.
The Lizardmen were a faction I was interested in starting when the End Times worked itself into full swing, even with it's mediocre coverage in the world ending conflict of Warhammer Fantasy. They seemed interesting to me. Jungle dwellers of a far off continent, with barbaric yet technologically advanced ways. The Lizardmen had mystique and allure, an interesting story.
And then they disappeared. Quite literally according to the Age of Sigmar dogma. No one knew where they had gone, they just vanished. And now, out of the blue, Games Workshop brings them back as the Seraphon. The Seraphon, though, aren't the cool jungle dwellers with hidden wisdom that the Lizardmen had. No, they are immortal, vengeful, star-dwelling daemons of pure celestial energy that calculate everything down to the last iota, transformed from dust motes that flew up into the heavens to escape the burning of the Old World (White Dwarf issue 92). In other words, they are aliens from space.
Now, if I want to play a game based on high fantasy, I like a little bit of technology, but space aliens are something I like to avoid. I have 40k for that, and that is where they belong. This, this is something that points out how in a game where what side you choose has a heck of a lot to do with your favorite bits of fluff, bad story can ruin an army. Under Warhammer Fantasy, I would have played the Lizardmen, in Age of Sigmar, I won't be playing the Seraphon. They seem just a little to convoluted for my taste.
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